CARLOS P. SEMPERE - GAME DESIGNER
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Song of Nunu

Discover the unbreakable bond between boy and yeti as you traverse a land both beautiful and treacherous, making new allies (and enemies) on a journey of family, friendship, and magic.
From Song of Nunu's webpage
Genre: Adventure, Puzzle, Platformer
Platforms: Nintendo Switch, Play Station 4, Play Station 5, Steam, Xbox ONE and Xbox Series X
Status: Released in 2023
Role: Combat Designer
Duties: Combat Design (Hero and Enemies), Final Boss Design, Encounter Design
I joined Song of Nunu's project when combat was in the needs of a rework. I took the lead of such task as a Combat Designer and worked in tandem with code, the animation team and Direction in order to complete the rework with the publishers feedback always in sight. Mi main tasks included:
  • Balance and readjust Willump's (Hero) main combos
  • Design and balance the Final Boss of the Game
  • Design and balance new enemies
  • Adjust and balance Enemy attacks and behaviors
  • Rework every enemy encounter in the game and design new ones across different maps
  • Work in tandem with code in order to tweak enemy AI
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  • Portfolio
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